One of the best ways to get more out of your Tabletop Roleplaying Game is to lean into the roleplay aspect of it, and one of the best ways to do that is by giving your character a unique sound. Accents and funny voices aren’t for everyone, but giving your character a unique sound can still be a rewarding process that helps you understand your character better.
Today, Greg is going to talk about how you can give your character a unique voice without doing funny voices or accents. He’ll talk about the three elements of your own voice that you can change, how to layer those changes, and why it’s worth spending the time to do.
The three elements: Volume, Tempo, and Word Choice
Volume- how loud or quiet your character is. Remember, keep it reasonable.
Tempo- how quickly your character speaks. Again, keep it reasonable.
Word Choice- the words and sentence structure your character uses. This has the most significant impact on your character.
Layer or combine them by adjusting one at a time until you have the sound you want.
It matters because it gives you a better understanding of your character, keeps you more engaged with them, and helps improve the experience of everyone at the table.
Chapters
00:00 – 00:20 Intro
00:21 – 00:46 Roadmap
00:47 – 01:10 The three elements
01:11 – 02:47 Volume
02:48 – 04:01 Tempo
04:02 – 05:50 Word Choice
05:51 – 06:41 Putting it all together
06:42 – 09:41 Examples
09:42 – 10:11 Outro
Music
https://incompetech.com/wordpress/
“Perspectives” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
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Edited using davinci resolve
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